Game · Commands

Chat commands

Type them in the chat box. everyone works for every player, dev needsdev_commands 1 in the settings table, admin needs an admin account.

33 commands

Chat

/w <name> <text>everyoneRkServerMain.cpp

Whisper: only that player hears it (you see "to <name>").

/w Volkar meet at the gate
/p <text>everyoneRkServerMain.cpp

Party chat: every member of your party on this map hears it.

  • "you are not in a party" when you have none.
/g <text>everyoneRkServerMain.cpp

Guild chat: every member of your guild, on every map.

  • "you are not in a guild" when you have none.
/c <text>everyoneRkServerMain.cpp

The trade channel: every player on every map hears it.

/sys <text>adminRkServerMain.cpp

A yellow SYSTEM line to everybody on every map.

  • Only an account with role admin; anyone else is told so.

Party

/invite <name>everyone/party invite <name>Session::PartyCommand

Ask a player into your party (makes one if you have none).

/party [invite|accept|decline|leave|kick|leader] [name]everyoneSession::PartyCommand

Alone: lists your party (members, the leader, size of party_max). With a word: that party action.

  • accept / decline answer an invite.
  • leave: you leave (a new leader is picked).
  • kick <name> / leader <name>: the leader only.
/party/party kick Volkar/party leader Aldric
/accepteveryone/declineSession::PlayerCommand

Answers what waits for you: a duel challenge first, else a party invite.

Guild

/guild <action> ...everyoneSession::GuildCommand

Every guild action.

  • create <name> -- found a guild (needs the fame and gold the settings ask).
  • invite <name> / accept / decline
  • leave, kick <name>
  • rank <name> member|recruiter|officer
  • owner <name> -- hand the guild over
  • notice <text>
  • disband
  • search [text] -- list guilds
  • request <guild> / cancel -- ask to join
  • approve <name> / reject <name> [reason] -- answer a request
/guild create Iron Wolves/guild rank Volkar officer

Trade

/trade <name>everyoneSession::SocialCommand

Ask a player to trade (or click the player -> Trade). They must accept within trade_ask_seconds and stand within trade_range.

  • /trade accept | decline -- answer a request.
  • /trade lock -- lock your offer (a locked offer cannot change).
  • /trade confirm -- accept: when both locked sides accept, a trade_confirm_seconds countdown runs, then the swap.
  • /trade cancel -- end the trade.
  • Any change or unlock stops the countdown and unlocks both. An offered item that changes in the bag leaves the trade.

Friends

/friend add|remove <name>everyone/friendsSession::SocialCommand

Add or remove a name on your friend list.

  • /friends lists them and who is online.

Duel & PvP

/duel <name>everyoneSession::PlayerCommand

Challenge a player near you (duel_range). Only in a safe zone (duel_safe_only).

  • The other answers /accept or /decline.
  • After accept: a duel_countdown (3 s) countdown, no blows land before FIGHT!
  • The two names turn red for each other.
/yieldeveryoneSession::PlayerCommand

Give up the duel you are in (the other wins).

/pvpeveryoneSession::PlayerCommand

Tells you the PvP rule where you stand: safe, nation against nation, or everyone; the zone or area name; your duel.

War

/wareveryoneSession::WarCommand

The war now: who holds how many towers, the castle; or the last winner.

  • /war join -- go to your nation's base on the war map (the server moves you).
/war start [minutes] | start sim | stop | stop simdevSession::WarCommand

Tests: start a war (default 10 min), a rehearsal (sim), end it, or reset every tower.

Character

/sorteveryoneSession::PlayerCommand

Sorts your bag (the bag's sort button sends this).

  • Not while your shop (stall) is open; "too full" when it cannot.
/abilityeveryone/abilitiesSession::PlayerCommand

Lists every ability: level, rank, practice toward the next level.

Emotes

/emote <id>everyoneSession::EmoteCommand

Plays an emote by its id; alone it lists every emote. Each emote also has its own command (below).

  • /emote stop ends it.

Test (dev)

/helpdevSession::DevCommand

Lists the test commands.

/getgold NdevSession::DevCommand

Gives exactly N gold (no ability bonus). A negative N takes gold away, never below 0.

/getgold 1000000/getgold -500
/getmedal NdevSession::DevCommand

Gives exactly N medals. A negative N takes medals away, never below 0.

/getmedal 500
/currency <id> NdevSession::DevCommand

Gives N of any currency of the currencies table (abilities may add a bonus).

/currency medal 100
/level NdevSession::DevCommand

Sets your level; stats follow and you are whole again. Prints the free stat and skill points.

/skills max | resetdevSession::DevCommand

max: every skill of your class at its top step. reset: forget every skill (all points free).

/points resetdevSession::DevCommand

Gives back every spent stat point.

/dropitem <id or name> [count] [+level]devSession::DevCommand

Puts an item in your bag as a drop would (gear rolls its stats). +N gives it a refine level.

  • A name may have spaces and may be part of a name; several matches are listed instead.
  • Up to 50 copies of gear, 100000 of a stack.
/dropitem ROW Guard Ring/dropitem silvin 15/dropitem blade 2 +3
/finditem <text>devSession::DevCommand

Lists up to 8 items whose id or name matches.

/minerals [N]devSession::DevCommand

The N nearest mineral finds around you (default 5).

/ride [mount | off]devSession::DevCommand

Ride a mount now with no requirement (a flier may fly). off: back to the normal rules.

/killall [metres]devSession::DevCommand

Slays every enemy within the distance (default 20 m, at most 60).

/fame NdevSession::DevCommand

Sets this character's fame (guild founding, the rank insignia).

/downdevSession::DevCommand

You go down where you stand (test the respawn choice, a revive).